Knowledge Acquisition from Game Records

نویسندگان

  • Takuya Kojima
  • Atsushi Yoshikawa
چکیده

A large amount of knowledge is considered very useful for systems playing such games as Go and Shogi (Japanese chess) which has a much larger search space than chess. Knowledge acquisition is therefore necessary for systems playing these games. This paper explains two approaches to acquire Go knowledge from game records: a deductive approach and an evolutionary one. The former is taken to acquire strict knowledge; several rules are acquired from a single training example. The latter is taken to acquire a large amount of heuristic knowledge from a large amount of training examples. TsumeGo problems are solved in order to compare the performance of the algorithm with others.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Flexible Acquisition of Various Types of Knowledge from Game Records: Application to the game of Go

A large amount of knowledge is considered very useful for systems playing games such as Go and Shogi (Japanese chess), for which the search space larger than that for chess. Knowledge acquisition is therefore necessary for systems playing these games. This paper introduces a new exible algorithm which acquires various types of knowledge from game records. This algorithm is especially applicable...

متن کامل

Automatic acquisition of pattern collocations in GO

The quality, quantity and consistency of the knowledge used in GO-playing programs often determine their strengths, and automatic acquisition of large amounts of high-quality and consistent GO knowledge is crucial for successful GO playing. In a previous paper of this subject, we have presented an algorithm for efficient and automatic acquisition of spatial patterns of GO as well as their frequ...

متن کامل

GECKA: Game Engine for Commonsense Knowledge Acquisition

Commonsense knowledge representation and reasoning is key for tasks such as natural language understanding. Since common-sense consists of information that humans take for granted, however, gathering it is an extremely difficult task. The game engine for commonsense knowledge acquisition (GECKA) aims to collect common-sense from game designers through the development of serious games. GECKA mer...

متن کامل

The Relation between Knowledge and Practice from Ibn Arabi and Imam Khomeini’s Viewpoints (with an Emphasis on the Differences of Acquisition Knowledge and Intuitive Knowledge)

Although the acquisition knowledge has preparing and introductory relation with regard to practice and is considered as its required condition, it lacks enough capability for definite guarantee of practice. Explicating the function of the acquisition knowledge achieved from different faculties of the soul and analyzing its position in principles and process of practice can to some extent explai...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 1999